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Post by kimoshu on Jul 28, 2015 3:36:45 GMT
tinyurl.com/pday5kn Just an FYI I put an update on the Darkfall sub Reddit about the DFO Return Project.
-Andrew
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Post by holyhitman on Jul 28, 2015 12:59:07 GMT
Heeeeeeelllllssss yaahhh. Hopefully, the amount of money they will ask is reasonable.
Nice work, kimoshu!
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Post by kilset on Jul 28, 2015 16:02:04 GMT
Kimoshu, hopefully you aren't considering half of these dumb asses suggestions on how to "fix" DFO. 99% us are here because of how much we love DFO combat, please don't AV us.
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Post by kimoshu on Jul 28, 2015 18:26:48 GMT
Kimoshu, hopefully you aren't considering half of these dumb asses suggestions on how to "fix" DFO. 99% us are here because of how much we love DFO combat, please don't AV us. I don't agree with the direction DFUW went and I don't plan to make any major changes to how combat works in DFO except fleshing out specializations. The plan is to balance and add more specializations to give more choices but the jack of all trades will always be there. I haven't finalized the design plan but essentially I'm looking to implement a 3-5 point specialization system: -Small bonus no or little tradeoff, 1 spec point -Medium bonus, moderate tradeoff, 2 spec points -Large bonus, large tradeoff, 3 spec points.
I have about 10 to 12 new moderate and large specs roughed out to add in and will be aiming for 20 to 30 total specs to start the system to allow for a large amount of specialization of play styles. This is something that will be a first big feature focus should we move the project to development.
Most things we are wanting to do are adding additional content and sandbox tools. Adding more things to fight over and more things for non PvPers to do.
-Andrew
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Post by assassin on Jul 28, 2015 18:44:09 GMT
tinyurl.com/pday5kn Just an FYI I put an update on the Darkfall sub Reddit about the DFO Return Project.
-Andrew I tried to get a couple guys to join your team that offered FREE work for LINKREALMS. forums.linkrealms.com/topic/10/offering-work-as-gui-graphic-designer Perhaps you can contact them directly! Also I wouldn't mind helping you find actual bugs / glitches / exploits in-game. I've done this for a few games before they launched.
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Post by fernandezz on Jul 28, 2015 23:11:27 GMT
Kimoshu, hopefully you aren't considering half of these dumb asses suggestions on how to "fix" DFO. 99% us are here because of how much we love DFO combat, please don't AV us. The fundamentals of the combat was exactly what made DFO stand out as a gem. Why would anyone change that? I don't think many do.
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legs
Members
Posts: 10
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Post by legs on Aug 4, 2015 17:56:41 GMT
the old specs were terrifying when they were added, luckily they were only something good players could excel with and nothing game breaking. if you can replicate that, cool. I wouldn't even trust myself to try, why fix what wasn't broken? talks of specialization is how we ended up with classes in unholy wars
why touch combat at all... 20-30 specs is 20-30 chances to ruin the game. while we're at it, WoF and b-hopping needs to remain untouched also.
hoping I remember your post history well enough to bet the talk of skill caps in the other thread was mostly ignored.
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Post by inkarnation on Aug 4, 2015 19:55:48 GMT
i love you kimo but please reconsider changing the combat
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helgrik
Members
Posts: 17
Char Names: Helgrik Runeaxe King Nothing Nick Lechey
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Post by helgrik on Aug 4, 2015 21:41:27 GMT
Agreed. Don't change.
Inkarn is the best.
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Post by kimoshu on Aug 5, 2015 18:58:03 GMT
the old specs were terrifying when they were added, luckily they were only something good players could excel with and nothing game breaking. if you can replicate that, cool. I wouldn't even trust myself to try, why fix what wasn't broken? talks of specialization is how we ended up with classes in unholy wars
why touch combat at all... 20-30 specs is 20-30 chances to ruin the game. while we're at it, WoF and b-hopping needs to remain untouched also.
hoping I remember your post history well enough to bet the talk of skill caps in the other thread was mostly ignored. These specs wouldn't add in any skills they would simply give passive bonuses and tradeoffs. Buffing magic would limit archery and melee, buffing melee limits ranged potential, etc. They would be a series of choices to specialize each character and if mild specs are taken then you wouldn't have anything hindered or blocked from a jack of all trades play style.
Most would be minor but there will be several options and balance will be of big concern. We'd balance regularly till we're satisfied, making small changes to make them fairly equal. Full balance is impossible but we want to make sure they are very close and that each is fun and useful.
Skill cap we won't put in however I'm considering specs that make crafting more specialized to prevent one man master crafters.
-Andrew
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