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Post by Nat on May 26, 2015 21:35:39 GMT
For some reason they don't have a resource file. What you need to do is find an enchanting station, closest one is Sanguine. It looks like a metal ring. Select a bow, any bow. Type this into chat to get the ingredients /equip "r_numen;r_stormrune:5;r_sparkstone:5;r_heart:5" Then put the Numen in the bottom column at the far right, the one that says 'Transmutation'. Follow this by putting the other ingrediants (Heart, Sparkstone and Stormrune) into the remaining 3 spots on the bottom column. Any order is fine, just make sure there's 5. Then click 'ENCHANT'. They are all Q1 ingredients so you'll make a shitty Q1 bow, but it's the same bow, lightning effects and all. Here's a list of all of the transmutations spreadsheets.google.com/spreadsheet/pub?key=0AiC2gvfCa1IZcjR3LXhfSDRGWk0tODBxanQxU3Y1Qnc&gid=15EDIT: DISREGARD ALL OF THAT
I just tested and it seems transmutations simply don't work. They fail 100% of the time. This is going on the 'to fix' list.
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xoi
Members
Posts: 170
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Post by xoi on May 27, 2015 9:26:39 GMT
If the resource file is not there, all that is needed is probably just to add it.
To add fire enchant to a weapon you just need to add this to the weapon file.
<SFEnchantmentAttribute>
<SFAttributeName>
<SFString Value="Inherent Enchantment" />
</SFAttributeName>
<SFEnchantmentName>
<SFString Value="Fire Damage" />
</SFEnchantmentName>
<SFEnchantmentStrength>
<SFFloat Value="0.33" />
</SFEnchantmentStrength>
</SFEnchantmentAttribute>
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Post by Nat on May 27, 2015 10:06:01 GMT
Yeah I figured it was a simple case of recreating the xml file, like when you created the shredder and battlehorn. If you don't get around to it I'll do it eventually.
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Post by Nat on May 27, 2015 14:23:47 GMT
Yeah I tested and Xoi was right. Thanks for pasting the code, saves me having to recreate it or find it in some other xml. I'll recreate all the transmuted weapons and add it in version 0.3 along with post-patch weapons and armours that I'm doing very slowly because it's not that important.
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Post by Nat on May 27, 2015 17:28:13 GMT
I fixed them all with xoi's help. Exception is the acid bow, r_ravenous bow that caused errors in the standalone_1.log and refused to launch with it so I had to remove it. Perhaps the name is different. Fixed now too. Actual name was r_ravenous and I was calling it r_ravenous bow, because that's its name on the spreadsheet. Quick look in resourcetree.xml solved that problem.
However the numbers seem wrong. I transmuted a shortbow with Q1 mats and got a 0.79. I transmuted a silverbranch with Q1 mats and got a 0.88. I transmuted a sunbow and got a 0.88. Does anyone remember numbers? Is that normal to anyone else?
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Post by actionjackson on May 28, 2015 4:39:28 GMT
I fixed them all with xoi's help. Exception is the acid bow, r_ravenous bow that caused errors in the standalone_1.log and refused to launch with it so I had to remove it. Perhaps the name is different. Fixed now too. Actual name was r_ravenous and I was calling it r_ravenous bow, because that's its name on the spreadsheet. Quick look in resourcetree.xml solved that problem. However the numbers seem wrong. I transmuted a shortbow with Q1 mats and got a 0.79. I transmuted a silverbranch with Q1 mats and got a 0.88. I transmuted a sunbow and got a 0.88. Does anyone remember numbers? Is that normal to anyone else? Silverbrach wit q5 on is 1.0 dmg Look at the ginger magician vs ninogan video on youtube. He posts his gear at the end cant post a link from my phone for some reason
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Post by Nat on May 28, 2015 6:19:55 GMT
I fixed them all with xoi's help. Exception is the acid bow, r_ravenous bow that caused errors in the standalone_1.log and refused to launch with it so I had to remove it. Perhaps the name is different. Fixed now too. Actual name was r_ravenous and I was calling it r_ravenous bow, because that's its name on the spreadsheet. Quick look in resourcetree.xml solved that problem. However the numbers seem wrong. I transmuted a shortbow with Q1 mats and got a 0.79. I transmuted a silverbranch with Q1 mats and got a 0.88. I transmuted a sunbow and got a 0.88. Does anyone remember numbers? Is that normal to anyone else? Silverbrach wit q5 on is 1.0 dmg Look at the ginger magician vs ninogan video on youtube. He posts his gear at the end cant post a link from my phone for some reason That sounds like a bug/exploit? If anyone would use bugged weapons, it'd be Ginger.
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Post by actionjackson on May 28, 2015 10:10:09 GMT
Silverbrach wit q5 on is 1.0 dmg Look at the ginger magician vs ninogan video on youtube. He posts his gear at the end cant post a link from my phone for some reason That sounds like a bug/exploit? If anyone would use bugged weapons, it'd be Ginger. No exploit. Think you had rolls from 0.82 to 0.89 or something. With an q5 0.11 itll be 1.0 always sold my low rolls
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Post by madwind on Jun 19, 2015 13:20:11 GMT
Been trying to recreate some armor pieces that aren't in the standalone but i don't quite get the problems. I guess I'm not putting the name right. Anyone has a list with the internal name of all items? <SFObjectName> <SFString Value="SFPHYSICALOBJECT" /> <---- Properties as an item??? </SFObjectName> <SFResourceName> <SFString Value="r_armor infernal torso" /> <--- Name to spawn the thing ingame </SFResourceName> <SFQuantity> <SFInteger Value="1" /> </SFQuantity> <SFMeshObjectInfo> <SFMeshName> <SFString Value="MESH_FOR_ITEM" /> <---- The graphic of the thing?? </SFMeshName> </SFMeshObjectInfo> <SFStringAttribute> <SFAttributeName> <SFString Value="Display Name" /> <----- internal description </SFAttributeName> <SFValue> <SFString Value="Infernal Cuirass" /> <----- internal name? </SFValue> </SFStringAttribute>
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Post by Nat on Jun 19, 2015 17:26:08 GMT
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