Post by destillaah on Mar 2, 2015 17:56:52 GMT
-Added global cool down to Whirlwind attacks
-Smelting now skills up Industry
-Fixed a problem where the Firescourge monster would not spawn
-Increased drop rate for player vendors and safes in chaos chests
-There is now an increased probability of rare item drops on monsters
-There is now an increased probability of astrolabes and orb drops on monsters and wild life.
-Spawning effects were added on mounts.
-Knock back effect of Fireball has been reduced
-Knock back effect of Inferno has been reduced
-Knock back effect of Missile Fury has been reduced
-Internal player forum issues have been addressed
-Addressed an issue where players could sometime climb on top of Sea Fortresses
-Increased prices on some shade crafted items and increased shade craftskill gain
-You cannot jump more often than once every 10 seconds while being in water
-Added filters in Clan News Reel for Village Control Points and Fortresses
-Fixed a bug that prevented the casting of a spell when you selected a new spell.
-Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
-Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re--logging)
-Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
-Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
-Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
-Fixed a bug where upon login the previous map marker display selection was not honored.
-Fixed a bug where Wild Life could sometimes walk on water.
-Fixed a bug which created problems trading on a moving ship/warhulk.
-Increased monster protection against mount attacks
-There have been some Minor Monster behavior improvements
-Updated the spell inventory of the Devil
-Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
-Visual Effect updated on Desecration in Necromancy
-Visual Effect updated on Evil Eye in Necromancy
-Visual Effect updated on Infernal Shield in Necromancy
-Visual Effect updated on Bludgeoning Weakness in Necromancy
-Fixed a visual bug regarding Quest Rewards
-Fixed some minor quest bugs
-Added some more guards regarding virtual memory
-Added some more guards regarding some bad router problems
-Smelting now skills up Industry
-Fixed a problem where the Firescourge monster would not spawn
-Increased drop rate for player vendors and safes in chaos chests
-There is now an increased probability of rare item drops on monsters
-There is now an increased probability of astrolabes and orb drops on monsters and wild life.
-Spawning effects were added on mounts.
-Knock back effect of Fireball has been reduced
-Knock back effect of Inferno has been reduced
-Knock back effect of Missile Fury has been reduced
-Internal player forum issues have been addressed
-Addressed an issue where players could sometime climb on top of Sea Fortresses
-Increased prices on some shade crafted items and increased shade craftskill gain
-You cannot jump more often than once every 10 seconds while being in water
-Added filters in Clan News Reel for Village Control Points and Fortresses
-Fixed a bug that prevented the casting of a spell when you selected a new spell.
-Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
-Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re--logging)
-Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
-Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
-Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
-Fixed a bug where upon login the previous map marker display selection was not honored.
-Fixed a bug where Wild Life could sometimes walk on water.
-Fixed a bug which created problems trading on a moving ship/warhulk.
-Increased monster protection against mount attacks
-There have been some Minor Monster behavior improvements
-Updated the spell inventory of the Devil
-Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
-Visual Effect updated on Desecration in Necromancy
-Visual Effect updated on Evil Eye in Necromancy
-Visual Effect updated on Infernal Shield in Necromancy
-Visual Effect updated on Bludgeoning Weakness in Necromancy
-Fixed a visual bug regarding Quest Rewards
-Fixed some minor quest bugs
-Added some more guards regarding virtual memory
-Added some more guards regarding some bad router problems