Post by destillaah on Mar 2, 2015 17:59:55 GMT
-Fixed several issues relating to virtual address space.
-Fixed handling of unstable and drifting system clocks.
-Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
-Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
-Fixed a bug where sometimes the disabling blow effect did not show up on players.
-Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
-Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
-Fixed tool tips for items placed on player vendors.
-Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
-Fixed a bug in the persistence of trade route runs.
-Fixed a problematic village in 'three pirates' where the large villa was placed inside a regular house.
-Fixed so that healing spells or buffs that land on target's back do not produce blood anymore.
-Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
-Fixed a problem regarding the clan boards.
-Added system message for damage on clan stones and siege stones.
Changes to Sea Fortress Timers:
-Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
-Quest fixes.
-Quest updates.
-Visual updates to trees.
-Visual updates to rocks.
-Visual updates to harvesting and skinning tools.
-More Kobold spawns have been introduced around the starting areas.
-Monsters strafe and run away less often.
-Fixed a bug that caused some mobs to stay in run mode and never stand still.
-Increased reagent drop for some low level monsters.
SFX Updated for the following:
Water Magic:
--------------
-Ice Storm
-Clear thoughts
-Blizzard
-Cold Shield
-Cold Ward
-Frostbite
-Delayed shot
-Slow
Necromany:
--------------
-Bludgeoning weakness
-Mental weakness
-Piercing Weakness
-Slashing Weakness
-Undeath
-Unholy Caress
-Unholy Flames
-Vampiric Touch
Other:
--------
-Mortar Cannon Impact
-Player Water Splashes
-Cold Damage Impact
-Fixed handling of unstable and drifting system clocks.
-Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
-Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
-Fixed a bug where sometimes the disabling blow effect did not show up on players.
-Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
-Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
-Fixed tool tips for items placed on player vendors.
-Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
-Fixed a bug in the persistence of trade route runs.
-Fixed a problematic village in 'three pirates' where the large villa was placed inside a regular house.
-Fixed so that healing spells or buffs that land on target's back do not produce blood anymore.
-Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
-Fixed a problem regarding the clan boards.
-Added system message for damage on clan stones and siege stones.
Changes to Sea Fortress Timers:
-Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
-Quest fixes.
-Quest updates.
-Visual updates to trees.
-Visual updates to rocks.
-Visual updates to harvesting and skinning tools.
-More Kobold spawns have been introduced around the starting areas.
-Monsters strafe and run away less often.
-Fixed a bug that caused some mobs to stay in run mode and never stand still.
-Increased reagent drop for some low level monsters.
SFX Updated for the following:
Water Magic:
--------------
-Ice Storm
-Clear thoughts
-Blizzard
-Cold Shield
-Cold Ward
-Frostbite
-Delayed shot
-Slow
Necromany:
--------------
-Bludgeoning weakness
-Mental weakness
-Piercing Weakness
-Slashing Weakness
-Undeath
-Unholy Caress
-Unholy Flames
-Vampiric Touch
Other:
--------
-Mortar Cannon Impact
-Player Water Splashes
-Cold Damage Impact