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Post by Nat on Aug 18, 2015 17:37:27 GMT
Casting basic spells without a staff would completely change the dynamic of close-mid range combat in Darkfall Online.
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Post by kimoshu on Aug 18, 2015 18:21:12 GMT
All of the important changes we plan to make I'll be posting in our own forum. I'm simply keeping the conversation going and putting ideas out there for feedback.
-Andrew
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Post by copperfield on Aug 18, 2015 19:41:43 GMT
All of the important changes we plan to make I'll be posting in our own forum. I'm simply keeping the conversation going and putting ideas out there for feedback.
-Andrew this is a whole different response. then saying stuff on reddit like : We are planning to make ....... or We are gonna add stuff to dfo like ..... good to see tho.. that nothing is planned
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Post by ambal on Aug 18, 2015 21:28:52 GMT
I disagree with your thoughts on roles... any specialization, will lead to what is now dfuw. it will imbalance the game, which will require other tweaks or specializations, which will lead eventually to roles/classes. i've watched it happen to a dozen starter games that want to start out open skill, and then end up ratcheting everyone into a party system that requires healers, casters, melee'ers etc.. DFO failed because of lack of content and expansion, not because of the combat system, not because of lack of specializations, but because of poor management decisions. We asked for the php/google chrome to either load faster or be switched to a different type of interface for clans and such, we got the travesty that is the GUI now on UW. We asked for an extra island or large continent, to expand the world, more holdings, more weapons, more mobs, more content in general. what we got was a shrunken map and generic character models. I know that he has good intentions but i fear that Kimoshu likes way too many things about UW to send DFO in the proper direction. AV wanted to make the same changes to the game that he has suggested, and look where it took them. Getting rid of hackers is gonna take a lot of effort by staff on an EMU for sure. but i also have more faith in the emu staff to actually punt the hackers off the server and keep em there instead of turning a blind eye because of clan based friendships. Boats don't need to be cheaper at all. And i am still, and forever will be, firmly against having any sort of cash shop regardless of what is sold in that shop. I don't like much at all about DFUW save a few redeeming qualities. The specs I've been touting I've been quite clear would be passive bonuses and tradeoffs/restrictions and entirely optional. Small bonuses with no or little negatives and large bonuses with big tradeoffs. I abhor the DFUW class system, prowess leveling, safe zones, dumbed down combat and probably I won't like things like the relics they added in. Oh and don't get me started on the GUI/inventory system, *shudder*. Oh and the lack of enchanting and pve loot being so generic and stat requirements on gear.
A few things I do like in part or in whole:
-1 key sword and board(everyone loves this...) -DUELs(Helps regulate inevitable gold buying and retain players who cannot pay to play or prefer not to.) -Mount speed increase on roads -Salvage skill -Casting basic spells without a staff -Catapults (I haven't seen or used them as I haven't played DFUW much and not at all in a year. However they sound good from what I read I would like them.)
DFUW did do some things right/ok IMO, unfortunately only a few things fit in this category. The bulk of things that they changed were absolutely awful and go against many of the core concepts DFO was founded on.
I'm trying to keep out of this thread but I couldn't let such false assumptions go unchallenged. We obviously don't agree on many things ambal which is fine. I'm basing my ideas and direction to develop the game primarily on the community's desires over the last 6 years. For this reason I watch all these threads because this is a community project and I want to ensure the community has a firm voice in the development of Darkfall.
-Andrewothers have posted in regards to what you've said here, as you can see already that your casting without a staff love, is not loved by all.. mount speed increase was needed in dfuw because they removed fast mounts. DFO has fast mounts, no road speed needed. salvage skill... needed in dfuw because resources are so freaking rare and difficult to get. in DFO there are plenty of resources available, no salvaging needed. and even if you DID want salvaging in DFO, it'd have to be much damned cheaper than it currently is in DFUW... it should never cost you the same amount of gold to break it, as to make it. salvaging should be free imo. catapaults, again... only needed in DFUW due to missing content from DFO, dragon cannons seemed to work fine, not sure why they'd need catapaults in the first place except to compliment their dumbed down combat system. actually while i agree with your opinion of dfuw combat, the only thing i like out of your rebuttal, is the sword and board key, all the other things you liked about dfuw, were not needed in DFO at all. they HAD to put those things into DFUW because they screwed up and took out the content to begin with. taking away fast mounts, and replacing it with road speed does not fix the removal of fast mounts, thats an AV way of thinking and it's dangerous. you seem intent on selling duels, apparently you like this aspect of UW so much that you're obsessed with it. the fact is, UW NEEDS DUELS because the game its self, sucks. nobody wants to pay to play that crap. people will pay to play DFO provided you add the content that it lacked to begin with. no cash shop needed. i still do not see how selling game time/duels is going to prevent gold farmers from selling gold. either way, like i've said before, any cash shop, means at a minimum, one sub lost for you.
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Post by haykand on Aug 18, 2015 22:11:59 GMT
Casting basic spells without a staff would completely change the dynamic of close-mid range combat in Darkfall Online. I agree that spells require a staff...it is really important for game immersion, among other things. Faster mounts on roads instead make perfect sense (mounts DO go faster on roads compared to mud irl) and it might also encourage ambushes on some road nodes and catapults make more sense than dragon cannons in a game inspired by ancient/middle-age myth, in fact rifles (mini cannons) would not make sense either However be wary of polls, they mean nothing with so few numbers; what is useful instead is discussing things on threadsso people can give their prospective and rebuttals. Another thing to keep in mind, imho, is that not everyone has enough i.q. to think what is good for themselves and for the game (as you can appreciate from the trogg style posts on other threads). Regards HayKand
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zeb
Members
Posts: 17
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Post by zeb on Aug 18, 2015 22:16:19 GMT
Its not going to prevent gold selling, but its going to make buying gold not worth it. The small playerbase that this Darkfall relaunch will attract is going to need an additional income alongside subscriptions to stay afloat. Like it or not, if you remotely want to see a return this is mostly necessary. Other changes to the game, or the addition of vanity items are not necessary and I dont support them.. changes the spirit of the game Improve the game small changes bug fixes.. and unless you have overwhelming majority population wanting a change to the game mechanics, I would not put it in.
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Post by ambal on Aug 18, 2015 22:45:07 GMT
Its not going to prevent gold selling, but its going to make buying gold not worth it. The small playerbase that this Darkfall relaunch will attract is going to need an additional income alongside subscriptions to stay afloat. Like it or not, if you remotely want to see a return this is mostly necessary. Other changes to the game, or the addition of vanity items are not necessary and I dont support them.. changes the spirit of the game Improve the game small changes bug fixes.. and unless you have overwhelming majority population wanting a change to the game mechanics, I would not put it in. How is a duel system, which i am not inclined to ever use, going to make it not worth it for me to buy gold from a farmer? As i do not participate in cash shops, because i'm a broke disabled veteran on a very low fixed income, and i do not duel as my hands do not permit me proper pvp performance, how will it stop me from buying gold? so, i do not see it as necessary. it's necessary for UW because UW is horrid and nobody wants to pay for it. a cash shop will never work as intended, and always leads to fluff items which ruin the game for those who cannot afford the fluff items. i agree with you that they should get a majority decision on major changes, and while i agree that catapaults make more sense, they were in fact introduced by AV in an effort to make up for lost content, thus not needed in DFO, now, if you were to remove cannons, and put in catapaults and maybe trebuchet then i'd agree completely.
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Post by hollyrock on Aug 19, 2015 1:12:34 GMT
kimoshu I don't know who you are but damn just get the game out and a player base established first. then we can talk what we need to do or not do I am sorry but you are putting the cart infront of the horse. no offence
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Post by actionjackson on Aug 19, 2015 8:42:03 GMT
I want Darkfall and not some mix of Uw and Dfo plus some ideas people have. Casting without a staff and a prowess system are a no go!
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Post by zaffahex on Aug 19, 2015 13:50:07 GMT
exactly, which is why i believe that no 'player' should be running the game much less owning it. it should be a company, who's staff does not play the game (except maybe on lan). this guy is already stating he wants to put in a cash shop(selentine shop copy), and other changes that already make me want to ignore him completely no matter how much progress he makes with AV. Nobody asked for any of the changes to dfo that he's suggesting, and i, for one, will never pay for a sub to a game that offers a cash shop for anything, including 'duels' and other crap. i'm disabled, i live on a fixed income, cash shops provide an advantage to those with more money. which in turn, leaves me at an extreme disadvantage. i will not support his endeavors. The problem ambal is DFO never lived up to its promise because it was missing large amounts of sandbox tools and content. If we just bought DFO licensing and launched with no changes or future vision on where to take the game it would die out, plain and simple. The game had immense promise but at its current state it isn't finished enough to survive long term.
Another issue was gold buying, which happened a lot more than maybe you remember. People bought game goods with real money, some spent thousands on characters, boats, rare mats, etc. Cash shop or not with today's technology gold buying is inevitable not just a possibility. The buying of subscription items to sell in game curbs the illegal market and allows players to spend time to get in game resources instead of money. Allowing the game to be essentially free. This helps with population immensely as is evident from DFUW when hundreds were only subscribed through them.
Can't please everyone but I did want to rebuttal once my thoughts to your posts.
-AndrewThis would be acceptable if you were funding the purchase of the game from your own / company funds, as an investment or profit making scheme. But you are actually proposing buying the game with OUR money. In that case it is up to your financial backers to consider what they want for their cash. If the backers are happy to have the game, as was, with it's expected population. Not as a game for the next decade, moving in new directions, capturing new players, but simply for the chance to play DF again with the old core population of the original game. That is after all why we joined this forum. Who are you to decide that is not enough? This is why I will not give you a single penny for your project. because you are essenialy asking for our cash to fulfill your vision of the game - without any real discussion. Not to mention the fact you are acting as if this is a done deal, when in reality you have nothing but a letter you sent to AV. You don't have any funding, any technical know how to even come near offering the changes you propose or anything more than a few emails with a company no one trusts. Your project seems as credible to me as AV right now. Casting without staffs?! You serious?! That removes a whole layer of skill from combat - for no reason whatsoever...
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