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Post by Nat on Jun 22, 2015 19:22:40 GMT
Yeah, please keep us updated on your progress. I don't visit the Darkfall forums anymore for obvious reasons so I'd like to hear from you.
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Post by kimoshu on Jun 22, 2015 23:13:35 GMT
Yeah I'm not on the regular forums much either these days. I expect at least a week or so to get some answers, these things take time to sort out plus I have a job and family of my own so I'm not spending 10hrs a day on this right now .
I'll keep you guys updated on any progress I make. If you want to reach me quickly best to use email: bowseristheman@gmail.com.
-Andrew
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Pman
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Post by Pman on Jun 24, 2015 10:46:07 GMT
Well, but even if you manage to barely bring it back, you know that keep the game as it was isn't enought to attract new player or keep old playerbase. Is a pretty small playerbase and isn't enought to cover the expenditures.
Expecially, lots of people who tryed the game back in 2009 dislike: 1) macroing 2) forced to raise every skill to be competitive (a bit fixed with trade-off specializations like mage killer and destroyer) 3) lack of new content
So you have to hire developers to create and upgrade game content, create more specializations to people not interested in magicfall or 24/7 pvp, remove the need of macro, fix exploit and bugs. This is a lot of work.
You have to carefully manage these things and see the big picture, not listen to a niche playerbase who want just a pvp quake arena, this kind of gameplay will be 100% not enought to keep the game alive. DF should be a fully sandbox and should cater to a variety of pvp players, not only hardcore fps addicted.
Fro example, i want Darkfall back not because i can max every skill in the game (this is a negative feature imo, lots of people want to play in a specific role and be good in this role not be forced to grind 100+ skills to 75), but because:
1) combat movement with true player skills involved 2) melee and archery (ala Mount & Blade without any spell like in the crappy UW) 2) big world with localized monster and drops 3) race models with their dedicated race armours and zone 4) race wars and alignment
Well, gl mate, everything is in your hands, i hope you deliver and give us an excellent game and let Darkfall reach its true potential.
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Post by bloodymurderer on Jun 25, 2015 5:10:18 GMT
Fright,
i think the goal at first should be to spend less just to stabilize. There's nothing to change in combat except for the obvious(surge/fizzle). I had some idea's too, but decided to leave that away. I only got DFO in mind. I rather see them focus on new content if it ever gets there and nothing else.
You also seem to underestimate DFO. We got the cool factor. Itwas luck will make more videos. These videos will keep on attracking new players and we're just gonna have to share them everywhere(facebook, twitter, several gaming forum...). We can make weekly top plays just like the way they do it for mobas, we can start serious tournament with real price money, not just in game gold/items as reward, but actually a pool of 100k$ or a realistic amount supported by donation. You also seem to forget about large clans like Sun. We can expect them to come back with a huge amount of players. Twitch.TV will be at risk tho. I know many who will exploit just to kill. DFO's economy was so good that i bet too many would be scare to risk all their loot while playing on Twitch.
Thing about DFO, everyone wants to become that cool factor. It's why most played. It's also why many who left kept on coming back including me. Beside, DFO is not for everyone: our slogan. We should never try to change that. It's not for everyone and that's it.
Speaking of youtube videos, our youtubers will also need to learn how to tag their videos. Most of the time, it's just hard to find some of the greatest lost videos. Even when you type their clan name or anything else you think is relevant, you just can't find them. We need more iconic faces for DFO. I personally chose franchise to become the face of DFO. For example, the reason wow keeps on rising when it looks like it's going downhill, it's because of one guy: Athenewins. We need our won Athene: a charismatic person who is also very very good at the game.
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Pman
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Post by Pman on Jun 25, 2015 15:21:05 GMT
Fright, i think the goal at first should be to spend less just to stabilize. There's nothing to change in combat except for the obvious(surge/fizzle). I had some idea's too, but decided to leave that away. I only got DFO in mind. I rather see them focus on new content if it ever gets there and nothing else. You also seem to underestimate DFO. We got the cool factor. Itwas luck will make more videos. These videos will keep on attracking new players and we're just gonna have to share them everywhere(facebook, twitter, several gaming forum...). We can make weekly top plays just like the way they do it for mobas, we can start serious tournament with real price money, not just in game gold/items as reward, but actually a pool of 100k$ or a realistic amount supported by donation. You also seem to forget about large clans like Sun. We can expect them to come back with a huge amount of players. Twitch.TV will be at risk tho. I know many who will exploit just to kill. DFO's economy was so good that i bet too many would be scare to risk all their loot while playing on Twitch. Thing about DFO, everyone wants to become that cool factor. It's why most played. It's also why many who left kept on coming back including me. Beside, DFO is not for everyone: our slogan. We should never try to change that. It's not for everyone and that's it. Speaking of youtube videos, our youtubers will also need to learn how to tag their videos. Most of the time, it's just hard to find some of the greatest lost videos. Even when you type their clan name or anything else you think is relevant, you just can't find them. We need more iconic faces for DFO. I personally chose franchise to become the face of DFO. For example, the reason wow keeps on rising when it looks like it's going downhill, it's because of one guy: Athenewins. We need our won Athene: a charismatic person who is also very very good at the game. I agree on what you say but i was speaking about the long run, to keep a health playerbase. To solve the "everyone feels to do everything" to compete they introduced the specializations, but that was an incomplete system because the game close down after a while, the spec system should be improved and more roles added to please people who don't like max everything. This is one of the biggest flaws of the game imo. About population, the fps fraggers that want just a big quake arena wasn't enought to keep alive the game back in 2009, and isn't now, they weren't the majority of players just a fraction. Infact at beginning when sieges was 500 vs 500, there is so much people because there wasn't magic available and everyone was melee + archery. Is when magic was more viable bcause people start to macro 24/7 that population start to drop drastically, along with no updates, hackers and bug not fixed. Darkfall 1.0.48 before the closure with skill gain increased was the best experience i had in the whole Darkfall history. Said that is up to you guys, i just made a suggestion, so good luck, i'm cheering for you.
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Post by featherbeans on Jun 25, 2015 20:14:21 GMT
I know this is off topic, but, fnights, imagine the actual, present scenario: Why would i pay to play a game (DFUW) that is a messed up sample of DFO, it's a sacrilegous shuffle of skills and semi revamped mechanics, limiting the player much more than the original. It's a strange idea, but if anyone releases DFO like it was (adding the content that was on the game but was never released also) but without macroing and instead a prowess system similar do DFUW, it would be a killer competitive MMO. Like DFO was meant to be.
I know the grinding was a part of DFO and replacing it with something else renders the game different but why not. Just this modification. The resistances/mitigations and magic efficiencies could also be on that same prowess system.
Just my two cents.
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Post by zaffahex on Jun 26, 2015 1:21:38 GMT
The classic DF skill system with 3x gains on mobs and meditation was great. Immersive, reasonable grind, macroing not required... The prowess system, like almost all DFUW mechanics, is utter garbage. The EMU is about recreating classic DF, for its fans. Only long requested tweaks such as fizzle removal, and additional content such as land towers should even be considered initialy imo. Surely this is about getting classic DF back - not creating DF 3. It is clear from forumfall there is not enough consensus on what that would be. This quest to exploit everything DF1 could have been has been a poisoned chalice on forumfall for over six years. I for one dont want it to consume the EMU. Lets keep it simple.
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Post by djhugo on Jun 26, 2015 12:53:57 GMT
I personally don't see AV seriously engaging in any licensing for DFO.
Any licensing deal by AV would not be reasonable as they need to protect their interests and insulate themselves as it's almost certainly going to savage UW.
Be interesting to see what they say though.
I agree with the above. Adding more specifications like Destroyer would be the best path forward and be established such that one did not need to grind everything to reach a viable build. I never had a problem with people having access to all skills per se, I had a problem that you had to learn them all and learn them all individually. Destroyer was far more fun to grind towards as there was simply less obligatory chores to complete to get there.
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Post by kaerion on Jun 26, 2015 16:07:14 GMT
I personally don't see AV seriously engaging in any licensing for DFO. Any licensing deal by AV would not be reasonable as they need to protect their interests and insulate themselves as it's almost certainly going to savage UW. Be interesting to see what say though. Yeah. This is probably how it will end, but we are going to try to do it as much serious and profesional aproach as we could. And then we will see what kind of answer we get.
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Pman
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Post by Pman on Jun 26, 2015 17:50:44 GMT
I agree with the above. Adding more specifications like Destroyer would be the best path forward and be established such that one did not need to grind everything to reach a viable build. I never had a problem with people having access to all skills per se, I had a problem that you had to learn them all and learn them all individually. Destroyer was far more fun to grind towards as there was simply less obligatory chores to complete to get there. ^This. My only issue i had to DF1 was the insane grind to be competitive that force you to learn tons of skills and spells. Destroyer was a saviour since i dislike magic and removed part of the grind, but more specializations are needed for people who like to be good only in some skills.
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