helgrik
Members
Posts: 17
Char Names: Helgrik Runeaxe King Nothing Nick Lechey
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Post by helgrik on Jun 26, 2015 20:51:15 GMT
I know this is off topic, but, fnights, imagine the actual, present scenario: Why would i pay to play a game (DFUW) that is a messed up sample of DFO, it's a sacrilegous shuffle of skills and semi revamped mechanics, limiting the player much more than the original. It's a strange idea, but if anyone releases DFO like it was (adding the content that was on the game but was never released also) but without macroing and instead a prowess system similar do DFUW, it would be a killer competitive MMO. Like DFO was meant to be. I know the grinding was a part of DFO and replacing it with something else renders the game different but why not. Just this modification. The resistances/mitigations and magic efficiencies could also be on that same prowess system. Just my two cents. Macroing and bloodwalls are what i liked most about DFO. It keeps people online which is important. Even if the people are afk, that is some kind of interaction at least. It encourages duels and going to mob spawns to train up weapon and magic skills. You can raid a city in the middle of the night with small group and make it out of there with max carrying capacity of regs while also clearing out the macroers. When someone loses 500 each reg they think twice about doing it again unattended. Anyone remember all those afk swimmers under bridges in Gulghat? Even easy kills are rewarding. Problem with prowess i found was you have to have a respec option and original DF had no option so i think it is fine as is. As long as the skill up is where it was by the end something like X10 skill ups.
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Post by djhugo on Jun 27, 2015 10:15:07 GMT
I know this is off topic, but, fnights, imagine the actual, present scenario: Why would i pay to play a game (DFUW) that is a messed up sample of DFO, it's a sacrilegous shuffle of skills and semi revamped mechanics, limiting the player much more than the original. It's a strange idea, but if anyone releases DFO like it was (adding the content that was on the game but was never released also) but without macroing and instead a prowess system similar do DFUW, it would be a killer competitive MMO. Like DFO was meant to be. I know the grinding was a part of DFO and replacing it with something else renders the game different but why not. Just this modification. The resistances/mitigations and magic efficiencies could also be on that same prowess system. Just my two cents. Macroing and bloodwalls are what i liked most about DFO. It keeps people online which is important. Even if the people are afk, that is some kind of interaction at least. It encourages duels and going to mob spawns to train up weapon and magic skills. You can raid a city in the middle of the night with small group and make it out of there with max carrying capacity of regs while also clearing out the macroers. When someone loses 500 each reg they think twice about doing it again unattended. Anyone remember all those afk swimmers under bridges in Gulghat? Even easy kills are rewarding. Problem with prowess i found was you have to have a respec option and original DF had no option so i think it is fine as is. As long as the skill up is where it was by the end something like X10 skill ups. Nostalgia can't count as good game design. Purposefully putting bloodwalls and macroing back in the game would be suicidal.
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Post by bloodymurderer on Jun 27, 2015 17:32:01 GMT
Macroing and bloodwalls are what i liked most about DFO. It keeps people online which is important. Even if the people are afk, that is some kind of interaction at least. It encourages duels and going to mob spawns to train up weapon and magic skills. You can raid a city in the middle of the night with small group and make it out of there with max carrying capacity of regs while also clearing out the macroers. When someone loses 500 each reg they think twice about doing it again unattended. Anyone remember all those afk swimmers under bridges in Gulghat? Even easy kills are rewarding. Problem with prowess i found was you have to have a respec option and original DF had no option so i think it is fine as is. As long as the skill up is where it was by the end something like X10 skill ups. Nostalgia can't count as good game design. Purposefully putting bloodwalls and macroing back in the game would be suicidal. I'm with Djhugo. I strongly prefer prowess system, but i won't make a wall of text to say why i think it's better. The economy of DFO also kept everyone busy and we proved that part near the end of DFO. The item drop boost was a mistake tho. Gold inflation is not good for a game like DFO since everyones ends up upping the price of everything they sell. Regs end up being seen less and less as the ultimate gold sink as-well. Finally, prowess system is a perfect system itself, but badly implemented in DF UW in my opinion. The fact we're even thinking about respeccing proves that it was bad enough, but in DFO, we got no limits on skills we can use anyway so dumping some points can never become a mistake It doesnt mean that we won't be able to come out with a better system for DF origin or DF return(Honnestly, i don't even want DFO to hold the darkfall name. The name itself got extremely tarnished already). Who enjoyed completing 180 kill feats? No one. Feats was the worst part ever about the prowess system. We should be able to kill what ever we want, when ever we want for a decent gain after an hour or so. The other thing i disliked was the fact that the more prowess you currently got, the harder it becomes to gain more.
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Post by kaerion on Jun 28, 2015 0:16:00 GMT
In my opinion the best solution is a mix between prowess and skill over use.
I mean putting both things.
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Post by hollyrock on Jun 28, 2015 1:30:52 GMT
imo lets play DFO and not change the core game at all.
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Post by Jercy on Jun 28, 2015 1:53:30 GMT
the prowess system is the worst shit on the planet.
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Post by zaffahex on Jun 28, 2015 2:51:59 GMT
In my opinion the best solution is a mix between prowess and skill over use. I mean putting both things. i Why do you want the prowess system? What is wrong with using meditation to fill the gaps of active skill based leveling for passive skills etc? I dont see any attraction in killing 150 of each mob to level skills. Much better to garm gold freely and dump that gold in meditation.Besides - this will be a fresh shard. No one will have stacks of gold like they did when meditation was introduced. That means leveling over time - slower progression, not instant prowess leveling - and extreeme competition for gold. Those are goid things!
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Post by bloodymurderer on Jun 28, 2015 8:05:09 GMT
In my opinion the best solution is a mix between prowess and skill over use. I mean putting both things. i Why do you want the prowess system? What is wrong with using meditation to fill the gaps of active skill based leveling for passive skills etc? I dont see any attraction in killing 150 of each mob to level skills. Much better to garm gold freely and dump that gold in meditation.Besides - this will be a fresh shard. No one will have stacks of gold like they did when meditation was introduced. That means leveling over time - slower progression, not instant prowess leveling - and extreeme competition for gold. Those are goid things! If they manage to bring back meditation, it better work online.
I personally think meditation was the worst thing ever. It was basically a system that encouraged all of us to log-out. It was also the best way to level up stats, passive skills and magic school. Every other ways was a lot slower from my experience(i wonder if swimming was still viable aside from the fact that it was free).
If they bring it back, i also hope that every skills in the game will be included. If they do that, it's gonna be exactly like the reading-book-system to raise a skill in Mortal online.
Again, if this is done the right way, it probably won't be necessary to boost skills-gain. Just keep it at x6 on mobs, x4 on everything else; the way it was the first time DFO had a skillgain boost.
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Post by zaffahex on Jun 28, 2015 9:41:37 GMT
Swimming?!! When did you last play DF? No one swam for years before shut down. Mellee on mobs was by far the fastest way to actively raise mellee stats and magic on mobs the fsstest to raise mage related stats. Probably with some top ups through meditation at very high level. I levelled up three chars to max. Two of them in the last year. I only macroed one or two skills on the last two chars(which should have been added to meditation). The trick to using meditation was to use it to complent your active skill raising whilst online not to log out and wait!You dont need to max out stats immeduately and its a terrible way to progress. Much better to raise multipole skills at once on mobs then top up stats when you offline! You are welcome to swim @ server up, or log out while you slowly raise one skill at a time with meditation alone. Watch me totally outstrip your progression through good active gameplay at the best mob spawns for each skill - whilest building a nice bank up and having a lot of fun doing it!
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Post by Nat on Jun 28, 2015 10:21:11 GMT
Things like meditation will have to be re written and designed when the time comes for such things, and we have the choice of make it exactly as it was, or change it up. I think adding everything and upping the gold cost will be the way to go. That way you still have to play to get the gold, and as it was towards the end, actively levelling was faster than meditation.
Though no promises on meditation. As far as I see it, it's a non-essential part of the game and will be made if there's manpower and the luxury of time to do so.
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