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Post by bloodymurderer on Jun 28, 2015 15:36:47 GMT
Swimming?!! When did you last play DF? No one swam for years before shut down. Mellee on mobs was by far the fastest way to actively raise mellee stats and magic on mobs the fsstest to raise mage related stats. Probably with some top ups through meditation at very high level. I levelled up three chars to max. Two of them in the last year. I only macroed one or two skills on the last two chars(which should have been added to meditation). The trick to using meditation was to use it to complent your active skill raising whilst online not to log out and wait!You dont need to max out stats immeduately and its a terrible way to progress. Much better to raise multipole skills at once on mobs then top up stats when you offline! You are welcome to swim @ server up, or log out while you slowly raise one skill at a time with meditation alone. Watch me totally outstrip your progression through good active gameplay at the best mob spawns for each skill - whilest building a nice bank up and having a lot of fun doing it! First of all if you read my post, you should know that i don't want the skillgain boost we had at the end. I'm sure that if we make a poll, the majority will chose to normalize the skillgain. It was way too fast. I rerolled as a human and i maxed-out my character under a month. So i never had that in mind when i made my post.
If meditation is too hard to implement, then i will take any boost except the one we had at the very end and during the weekend. Again, it was too fast. We just need to find the right balance.
Meditation is a system that encouraged us to log-out. I never said it was better than macroing, killing mobs for hours or anything of that nature. Yet, before the skill-boost, i strongly believe it was faster to meditate for passive, magic schools and stats unless you got a secret(exploiting bugged mobs). It was bad at a point where players, willing to defend the city at anytime had to log-out just to meditate. They were still on Ventrilo, so as soon as a few threat were present in the system, they log back in as if they were always here.
This mean that, if you're not pveing, macroing or harversting, it was better to log-out. This to me was bad for the game.
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Post by zaffahex on Jun 29, 2015 0:55:44 GMT
There is a poll on this topic. I voted for x3 on mobs, which had the majority last time I looked. And I am not suggesting using bugged mobs to level It is just about knowing which spawns worked best for leveling each skill at its various levels so you get no down time. I cant remember ever logging out to meditate when I wanted to play - so I cant really fathom that argument. Anyway as far as I know from the last time this was discussed the plan was to use classic DF skill progression, with meditation. I support that - I enjoyed DF progression immimmensely.
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helgrik
Members
Posts: 17
Char Names: Helgrik Runeaxe King Nothing Nick Lechey
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Post by helgrik on Jun 29, 2015 3:31:43 GMT
afk swimming was done to raise stats and it wasn't really a nostalgia post. all that stuff people did (macroing, bloodwall, afk swimming, etc...) was player created ways for skilling up and finding new ways to use abilities and i think that's cool. just like how people used to WoF people to see how high you could get or begone water jump. that is what made darkfall so unique to me. any other game is so restricted on how you play.
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Pman
Members
Posts: 53
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Post by Pman on Jun 29, 2015 6:07:57 GMT
afk swimming was done to raise stats and it wasn't really a nostalgia post. all that stuff people did (macroing, bloodwall, afk swimming, etc...) was player created ways for skilling up and finding new ways to use abilities and i think that's cool. just like how people used to WoF people to see how high you could get or begone water jump. that is what made darkfall so unique to me. any other game is so restricted on how you play. The fact that people have the freedom to do these things don't make the game better, countrary lots of players leaved because of it. Any AFK task and macro should be removed entirely from the game, you have to actively play it to progress. Offline meditation was fine for people with less time but you have to make it work online too, prowess system is not bad either as an alternative method. People who like prowess have the rights to use it like people who like skilling in the classic way. Jm2c.
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Post by RoDTheKilleR on Jun 29, 2015 6:45:36 GMT
Meditation is a good way to go, and should work online and offline.
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Post by haykand on Jun 29, 2015 15:32:20 GMT
From the DFUW forum:
Skilling has, IMO, mainly two purposes:
1) Keeping people online/in game (in some form or another)
2) Rewarding people for spending time in the game= giving you the sense that, just like in life, you suffer, work out, study and you reap your reward
Both kill-to-skill and prowess are, in some ways, grinding and do not necessarily make sense from a logical/lore point of view, however they do keep people in game for some time; on the other side, once you have skilled up, you do not need to grind any more...so what to do?
No grind/short grind? But then, on the long term, there are less situations to find enemies
Long/endless grind? you risk to bore people to death or lose people that simply do not have the time nor the patience to invest days/weeks/months in skilling, especially if they know they cannot be competitive for a few months to come.
Maybe a new system, where skilling is faster, but, on the other side (just like in sport IRL), you "soften up" if you do not meet your quota per week (work out/train), might be the answer; the "softening" (idleness) would "eat back" some of your skills, probably at an increasing rate, if you went idle for days and weeks...
This way the grind is, at the same time, not endless (in order to reach a decent level), but still forces players to go out and kill that mob or gather that stuff, or achieve that weekly quest...this would allow people to be competitive faster, avoid the cast system where "uber characters" sit on their glory and avoid any risk other than pvp of their choice, and would force people out of their cosy home/city.
Does it make any sense?
Regards HayKand
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Post by Admin on Jun 29, 2015 21:04:35 GMT
From the DFUW forum: Skilling has, IMO, mainly two purposes: 1) Keeping people online/in game (in some form or another) 2) Rewarding people for spending time in the game= giving you the sense that, just like in life, you suffer, work out, study and you reap your reward Both kill-to-skill and prowess are, in some ways, grinding and do not necessarily make sense from a logical/lore point of view, however they do keep people in game for some time; on the other side, once you have skilled up, you do not need to grind any more...so what to do? No grind/short grind? But then, on the long term, there are less situations to find enemies Long/endless grind? you risk to bore people to death or lose people that simply do not have the time nor the patience to invest days/weeks/months in skilling, especially if they know they cannot be competitive for a few months to come. Maybe a new system, where skilling is faster, but, on the other side (just like in sport IRL), you "soften up" if you do not meet your quota per week (work out/train), might be the answer; the "softening" (idleness) would "eat back" some of your skills, probably at an increasing rate, if you went idle for days and weeks... This way the grind is, at the same time, not endless (in order to reach a decent level), but still forces players to go out and kill that mob or gather that stuff, or achieve that weekly quest...this would allow people to be competitive faster, avoid the cast system where "uber characters" sit on their glory and avoid any risk other than pvp of their choice, and would force people out of their cosy home/city. Does it make any sense? Regards HayKand Yes it makes sense . Skill decay was actually up for talks originally, and as far as I remember, it was supposed to be a part of DFO from the very start, though just like many other things it never happened, sadly.
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Pman
Members
Posts: 53
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Post by Pman on Jun 30, 2015 10:33:51 GMT
Sometimes i play the standalone and walking around the map, i feel so sad that this great game was killed, so much fun and potential wasted. You miss something only when you truly lost it.
Btw, any news about the deal?
Kimoshu, even if you aren't able to reach an agreement with AV i want to thanks you for all your effort.
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Post by Nat on Jun 30, 2015 11:03:20 GMT
AV wouldn't sell DFO even if a serious business came along. It was clearly a bluff. They'd bring it back in a heart beat if they could, but being AV, they are incapable of even that. Do you think they'd make a good licensing partner?
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Pman
Members
Posts: 53
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Post by Pman on Jun 30, 2015 12:20:09 GMT
AV wouldn't sell DFO even if a serious business came along. It was clearly a bluff. They'd bring it back in a heart beat if they could, but being AV, they are incapable of even that. Do you think they'd make a good licensing partner? Eh eh, knowing Av i will not be surprised if they really refuse money and prefer to go bankruptcy instead of license DF1. Never understand the purpose of this company, they seems don't care at all about anything.
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