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Post by haykand on Aug 24, 2015 16:35:50 GMT
Some are suggesting that Kimoshu was not a pvpr, so he requires "guidance" from pvpr...NO, he does not need "guidance"; yes, we all can give suggestions, but anyone who had a business or a managing position knows very well that a skilled worker does not (necessarily) make a good manager/entrepreneur in his specific field; translated to the MMORPGs: a good Pvpr does not (necessarily) make a good leader or even more a good game designer. In fact Frank (SUN) was not a good pvpr but a very successful guild leader; the mental characteristics that make a good pvpr many times (but not always) are conflictual with the ones that make a good planner/strategist etc. Yes we want bluetails back, but roads can still be faster: it makes sense, it will add immersion, it will give pvp (ambush) opportunities. Once again we see the childish/simplistic idea that "since it was that way in DFO, it cannot be in any other way"...speaks volume about the narrow-mindedness of many people posting here. We read people saying "Kimoshu has no right to do this or that"...WHAT? Do your own thing then, no one pre-empts you from doing it....and you know why you cannot do "your own DFO thing? For exactly the same reason that a good pvpr is many times unable to do more than simply uber fighting inside a virtual world. Kimoshu, please remember that the more you will go ahead with your plan, the more pressure you will feel from all sorts of odd individuals. Ignore the trolls, go ahead, do not worry; the "complainers" will join the game when it is ready and with the added changes that it requires. Regards HayKand I've always liked having opinions around that were different than my own. Having someone disagree means that I have to really think through the idea and make it perfect, consider other angles. I like debate and discussion because out of it come great ideas. I've lead a few design groups before and I always like stacking differing opinions.
Darkfall is a complex game made to cater to large groups, small groups, solo, PvP and non PvP, good and evil, crafters and killers, adventurers and builders, roleplayers and elite competition. For this reason there has always been very different opinions around the game. I've tried to mimic this mixture with the people who signed onto the project for game design. Some have roleplay preferences, some prefer sandbox and no direction given to them, others just want to fight and others like to explore and find interesting lore. Ultimately I'll be leading how we proceed but that direction will come from discussion from the community and those dedicated veterans who signed on to help this project.
Part of Aventurine's problem is they don't have a director like that leading DFUW. So ideas and direction come from multiple areas and why they have come to the mess they have now. DFO was far superior because it wasn't overcomplicated, features made logical sense and the game was far more immersive in the atmosphere. The players and situations felt unique and urgent, every action had purpose and reward. When I play DFUW I feel like I'm watching a character do actions, when I played DFO I felt like I WAS the character doing those actions. I remember getting butterflies jumping off high places when I first started playing. My heart pounding whenever I was in combat. In DFO you lived the game it was up close and personal. One of my gaming buddies who I met in Darkfall used to have to take a break and have a smoke after climbing the chains up to centre dungeon! Because he's afraid of heights and the climb made him super anxious lol. That's the kind of feeling Darkfall gave a player, I don't feel that in DFUW, no matter how much prettier they make it.
-Andrew"I like debate and discussion because out of it come great ideas. I've lead a few design groups before and I always like stacking differing opinions. -Andrew" QFT, I am just being that bad cop that reminds people to calm down, yes they must give their opinion but avoid to "demand". There are no entitlements here even from uber pvp DFO vets...at the end of the day you are the one coordinating this and a ship with 10 captains is bound to hit the rocks. Thanks for your work. Regards HayKand
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Post by zaffahex on Sept 18, 2015 11:39:18 GMT
Some are suggesting that Kimoshu was not a pvpr, so he requires "guidance" from pvpr...NO, he does not need "guidance"; yes, we all can give suggestions, but anyone who had a business or a managing position knows very well that a skilled worker does not (necessarily) make a good manager/entrepreneur in his specific field; translated to the MMORPGs: a good Pvpr does not (necessarily) make a good leader or even more a good game designer. In fact Frank (SUN) was not a good pvpr but a very successful guild leader; the mental characteristics that make a good pvpr many times (but not always) are conflictual with the ones that make a good planner/strategist etc. Frank was a good leader because he was aware of his own limitations and happy to delegate responsibility andliisten to the rest of us about stuff in areas he was not profficient in. Frank NEVER led our siege forces or military. This was left to Marshal Geirku and Lord Decay and in later days to Fenix. Why? Because they understood and were good at pvp. He was always willing to listen to the pvpers in the clan and any and all combat suggestions I remeber him making on the forums were guided by the guild as a whole with our best Pvpers being most vocal in the discussions on our internal boards. I was in SUN for many many years and your analogy here holds zero credibility imo.
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Post by zaffahex on Sept 18, 2015 11:51:32 GMT
Zaffax, you're being over zealous for DFO. We're not all like that, but we all share one thing in common: we want DFO back. Kimoshu is a vet, but not a vet like most because he is not known as a fighter, but as a middle-man. We just need to guide him. Do you have a better option? We can't do nothing for the EMU for now. We can still help kimoshu and see how far he can go with it. You just made my own point - we share one thing in common : we want DFO back. We do not all want some modified DFO3. And it is not possible to guide someone who has already made his decisions and isn't listening! He has already made his feature list... wthout any discussion. Therefore trying to guide him or you is pointless. This discussion has been led by like three supporters of Kimoshu's project, opposed by most poeple on this forum yet you wpont leave, stop posting or listen.# You have your own forums for that project - go use them and leave this projects forum to its supporters?!!!
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Post by neilk on Sept 21, 2015 16:22:46 GMT
Zaffax, you're being over zealous for DFO. We're not all like that, but we all share one thing in common: we want DFO back. Kimoshu is a vet, but not a vet like most because he is not known as a fighter, but as a middle-man. We just need to guide him. Do you have a better option? We can't do nothing for the EMU for now. We can still help kimoshu and see how far he can go with it. You just made my own point - we share one thing in common : we want DFO back. We do not all want some modified DFO3. And it is not possible to guide someone who has already made his decisions and isn't listening! He has already made his feature list... wthout any discussion. Therefore trying to guide him or you is pointless. This discussion has been led by like three supporters of Kimoshu's project, opposed by most poeple on this forum yet you wpont leave, stop posting or listen.# You have your own forums for that project - go use them and leave this projects forum to its supporters?!!! There's 50 people involved in the project so far and every decision is going to be based on community input. You must be thinking of New Dawn they are going with their own vision of what they want.
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Post by ambal on Sept 25, 2015 2:19:54 GMT
You just made my own point - we share one thing in common : we want DFO back. We do not all want some modified DFO3. And it is not possible to guide someone who has already made his decisions and isn't listening! He has already made his feature list... wthout any discussion. Therefore trying to guide him or you is pointless. This discussion has been led by like three supporters of Kimoshu's project, opposed by most poeple on this forum yet you wpont leave, stop posting or listen.# You have your own forums for that project - go use them and leave this projects forum to its supporters?!!! There's 50 people involved in the project so far and every decision is going to be based on community input. You must be thinking of New Dawn they are going with their own vision of what they want. I could care less how many people are involved. I don't want Darkfall changed, and those guys are all beating the changes drum. AV tried to make changes and look where it landed them. We want Darkfall back, not darkfall evolved, darkfall the new version, darkfall mostly original, just frigging DARKFALL, unmolested, unchanged, running on our pc's so we can get ganked by jackassess Darkfall.
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Post by haykand on Sept 25, 2015 11:46:34 GMT
There's 50 people involved in the project so far and every decision is going to be based on community input. You must be thinking of New Dawn they are going with their own vision of what they want. I could care less how many people are involved. I don't want Darkfall changed, and those guys are all beating the changes drum. AV tried to make changes and look where it landed them. We want Darkfall back, not darkfall evolved, darkfall the new version, darkfall mostly original, just frigging DARKFALL, unmolested, unchanged, running on our pc's so we can get ganked by jackassess Darkfall. There was a gap in the texture in south Rubaiyat where you could spawn the mount under water, should we keep that as well? "WE"?, you mean "ME".... but this once again shows the mindwidth of certain people. Most game mechanics should stay as they are, IMO, but keeping everything unchanged like a mummy with her child's bedroom, that has now grown up and went to live alone, is a bit narrow-minded. Frank was just an example and I believe a good one as we are not talking about how to fight a battle, but how to keep the game alive and at the same time keep it as true as possible to its original spirit and, possibly, its late development, so a bigger picture than the uber pvprs; btw I would be very much against death from fall damage as this would mess up the pvp entirely. Either get rid of it of nerf it, or add some time limits/stamina limits. Regards HayKand
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Post by ambal on Sept 25, 2015 18:19:06 GMT
I could care less how many people are involved. I don't want Darkfall changed, and those guys are all beating the changes drum. AV tried to make changes and look where it landed them. We want Darkfall back, not darkfall evolved, darkfall the new version, darkfall mostly original, just frigging DARKFALL, unmolested, unchanged, running on our pc's so we can get ganked by jackassess Darkfall. There was a gap in the texture in south Rubaiyat where you could spawn the mount under water, should we keep that as well? "WE"?, you mean "ME".... but this once again shows the mindwidth of certain people. Most game mechanics should stay as they are, IMO, but keeping everything unchanged like a mummy with her child's bedroom, that has now grown up and went to live alone, is a bit narrow-minded. Frank was just an example and I believe a good one as we are not talking about how to fight a battle, but how to keep the game alive and at the same time keep it as true as possible to its original spirit and, possibly, its late development, so a bigger picture than the uber pvprs; btw I would be very much against death from fall damage as this would mess up the pvp entirely. Either get rid of it of nerf it, or add some time limits/stamina limits. Regards HayKand squashing bugs is one thing, but when you start insulting my intelligence you can go bone yourself. i meant WE, the vast majority of the players want little to no changes. sure it'd be great to have no floating rocks and to get rid of the 'seam openings' but thats not what we're talking about is it? go stuff yourself and your desired changes. I didn't attempt to make it personal, you did.
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Post by Nat on Oct 3, 2015 19:01:17 GMT
Additional content is fine, but changes to the core mechanics is playing with fire.
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Post by ambal on Oct 3, 2015 19:54:52 GMT
Additional content is fine, but changes to the core mechanics is playing with fire. this, exactly this.
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Post by kimoshu on Oct 6, 2015 0:57:28 GMT
Didn't know this was still ongoing I've not logged into this site for a while now. One of the only active threads
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