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Post by kaerion on Jul 13, 2015 10:32:07 GMT
Well, fnights and haykand, you want to fuck up (again) the DFO vets? I am a DFO vet; I know some exploits that you have more than likely never heard of; no exploit is worth keeping in this game, especially if it had a negative effect on the population. Anyone that has some good faith can tell you that the bunnyhopper that attacked you out of nowhere and disappeared if he was likely to lose the engagement had a detrimental effect on all players, new and old. Regards Haykand Bunny hop is not a exploit. Stamina bug is a exploit. Underwater mounts is a exploit. If the gap between new players and vet players is because of practice and skill let it be as wider as it could!
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Post by Nat on Jul 13, 2015 10:55:25 GMT
Bunny hop was an unintended feature, not an exploit. Though I'm not against speeding mounts up. I'm a fan of making all mounts go the same speed.
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Post by Admin on Jul 13, 2015 11:00:46 GMT
These physics spells were probably not intended to be used in this manner, but in the end it is clever use of game mechanics. To balance it, simply adding death by fall damage would suffice for a good risk vs. reward, rewarding skillful players for skillful bunnyhopping (crucial when fighting outnumbered), but also posing a risk so it's not simply a cheese tactic.
So at the moment, it's a Nerf with death from fall damage from me.
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Post by Jercy on Jul 13, 2015 15:37:47 GMT
Death from falldamage means "you are already dead" when trying to escape from a zerg. i like it like it was :-)
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Post by edarsurefoot on Jul 13, 2015 15:42:01 GMT
Oh sorry Mods/admins I completely forgot we had a forum section for polls or I would have put it here to begin with, probably for the best though as it got peoples attention.
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Post by verzag on Jul 13, 2015 19:11:22 GMT
Meh, liked it the way it was. Made fights against larger forces possible by hit and running. Was easily countered anyways
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Post by haykand on Jul 14, 2015 9:27:32 GMT
Death from falldamage means "you are already dead" when trying to escape from a zerg. i like it like it was :-) ^^^ Standard reply (if any given) from the "leave bunnyhopping as it is" people. Define "zerg"? but I would focus on the "trying to escape" and again reach my conclusion. The "Bunnyhopper" enthusiast assumes that is his right to attack a group ten time his size ("zerg") and get away with it ("trying to escape"). If that is the argument, it is rather selfish; people should try to think for the greater good of game balance, population retain etc. As previously stated, where is it written that you should be able to attack and run away naked from an overwhelming enemy? What good is it for the game, other than for your personal gratification? I am here to bring suggestions for the good of the game, not for myself. Regards HayKand
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Post by Admin on Jul 14, 2015 9:40:48 GMT
Death from falldamage means "you are already dead" when trying to escape from a zerg. i like it like it was :-) ^^^ Standard reply (if any given) from the "leave bunnyhopping as it is" people. Define "zerg"? but I would focus on the "trying to escape" and again reach my conclusion. The "Bunnyhopper" enthusiast assumes that is his right to attack a group ten time his size ("zerg") and get away with it ("trying to escape"). If that is the argument, it is rather selfish; people should try to think for the greater good of game balance, population retain etc. As previously stated, where is it written that you should be able to attack and run away naked from an overwhelming enemy? What good is it for the game, other than for your personal gratification? I am here to bring suggestions for the good of the game, not for myself. Regards HayKand In retrospect, I support not including death by fall damage. Whilst it doesn't make sense that a scenario you describe should be possible with a heavily outnumbered fight "favoring" the outnumbered, it was possible in DFO, and it made it so goddamn beautiful; in DFO you could decide to go 1v5, and you could end up killing a few, and you could manage to escape by bunnyhopping... Possibilities like this is the very essence of DFO Still, I believe some kind of nerf should be in place. Being able to cross continents in a few mins with a few spells just didn't feel right...
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Post by Nat on Jul 14, 2015 10:04:32 GMT
Death from falldamage means "you are already dead" when trying to escape from a zerg. i like it like it was :-) ^^^ Standard reply (if any given) from the "leave bunnyhopping as it is" people. Define "zerg"? but I would focus on the "trying to escape" and again reach my conclusion. The "Bunnyhopper" enthusiast assumes that is his right to attack a group ten time his size ("zerg") and get away with it ("trying to escape"). If that is the argument, it is rather selfish; people should try to think for the greater good of game balance, population retain etc. As previously stated, where is it written that you should be able to attack and run away naked from an overwhelming enemy? What good is it for the game, other than for your personal gratification? I am here to bring suggestions for the good of the game, not for myself. Regards HayKand I much prefer the possibility of escape than certain death when a zerg comes rolling around. Zergs already have a big enough of an advantage, and adding a skill ceiling to escape made the game so adrenaline inducing. Anyone could bunnyhop, it just took practice, and blaming it for giving elitist players an advantage just because it goes against your own playstyle is the exact same thing as bunnyhop players defending it because it helped them. Bunnyhopping should be the counter to zergs, because otherwise the only other real counter would be another zerg. Darkfall would have been far less interesting without bunnyhops.
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Post by haykand on Jul 14, 2015 12:00:46 GMT
^^^ Standard reply (if any given) from the "leave bunnyhopping as it is" people. Define "zerg"? but I would focus on the "trying to escape" and again reach my conclusion. The "Bunnyhopper" enthusiast assumes that is his right to attack a group ten time his size ("zerg") and get away with it ("trying to escape"). If that is the argument, it is rather selfish; people should try to think for the greater good of game balance, population retain etc. As previously stated, where is it written that you should be able to attack and run away naked from an overwhelming enemy? What good is it for the game, other than for your personal gratification? I am here to bring suggestions for the good of the game, not for myself. Regards HayKand I much prefer the possibility of escape than certain death when a zerg comes rolling around. Zergs already have a big enough of an advantage, and adding a skill ceiling to escape made the game so adrenaline inducing. Anyone could bunnyhop, it just took practice, and blaming it for giving elitist players an advantage just because it goes against your own playstyle is the exact same thing as bunnyhop players defending it because it helped them. Bunnyhopping should be the counter to zergs, because otherwise the only other real counter would be another zerg. Darkfall would have been far less interesting without bunnyhops. Differently form what many are doing here, I am not talking about "my personal playstyle" point of view. Again this vague "zerg" term that no one quantifies/defines; adrenaline is certainly part of the equation, but disappointment of people that see a seminaked jumping on them out of nowhere and easily disappearing have and will affect the population, just like any crafty/clever exploit; some people seem to want to push the edge and see only their side of it; while legit from a personal prospective, this is not talking "business", this is not how mechanics should be judged and maturely being planned. I personally pledged Euro 300 in the poll, but as any mature person, I would refrain from seriously supporting a game where the personal adrenaline cravings of a few overweight game immersion, balanced play styles, economy vs risk (why bother to gear up or even gather if you can jump, loot and disappear so easily?) and, consequently, population retention. Assuming you gather enough people that see mainly the "adrenaline factor" as a reason to put their pocket money on this plan, you have to think if this will be enough to keep the game alive on the long term. And remember that one thing is what you and others (even myself) would desire, and another is what reality allows us (and indeed allows a MMOPRG). Make it your "toy", and you burn it. This is also concerning the sieges; people have to face the reality that no one can be 24/7/365 on this game, so making easy to steal a city at 5 am with 20 hours notice will poison any well. I do not "flip burgers" for a living, so to speak, and this might partially be due to luck but also due to appraising things with the head rather than with my cravings, and trying to build things that last more than a day. Regards HayKand
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