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Post by Jercy on Jul 14, 2015 12:06:55 GMT
remembering situations, where you are the last survivor of your raidgroup and trying to escape across the whole map. so much fun ;-)
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Post by holyhitman on Jul 14, 2015 12:40:46 GMT
remembering situations, where you are the last survivor of your raidgroup and trying to escape across the whole map. so much fun ;-) That also was the case when people didn't bunny hop and you were trying to escape on a mount across the whole map while people were chasing you on their mounts. Seems that majority (at least on this forums) wants BH as it used to be and I am fine with that, but I disagree with that for player retention purposes.
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Post by Nat on Jul 14, 2015 14:21:13 GMT
I'm not entirely sure what you're trying to say, but the emulator will simply release the game as it was, and add changes in the future. It'd be pretty silly to make drastic changes before the damn thing is even out, if it ever does.
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Post by haykand on Jul 14, 2015 17:17:43 GMT
remembering situations, where you are the last survivor of your raidgroup and trying to escape across the whole map. so much fun ;-) "me me me, all about me, my memories, how I was cool and outplayed the many".....
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Post by kaerion on Jul 17, 2015 9:02:39 GMT
If you have to put restricted classed to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to put safe zones to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to lower the skill ceiling to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to remove bunny hope to make Darkfall a viable financial product, I would rather have no Darkfall.
I would preferably play real Darkfall 2000 players than Wow with 11M players.
Stop trying to convince us. Bunny Hop was not a crucial factor to player retention. Long grind, power gap, lack of meaningfull alingment, lack of patches and fixes, no meaningfull territory control were real problems to player retention.
If you play CSGO with pro players you will get your ass kicked. The thing is that in Darkfall you play with the worldwide pro players together, if you have the "luck" to face one of them you will get destroyed and you should be fine with that.
What it should be is plenty of other activities to entretain the bad PVPers or the sheeps.
Sorry broken EnGRish.
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Post by haykand on Jul 17, 2015 16:21:58 GMT
If you have to put restricted classed to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to put safe zones to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to lower the skill ceiling to make Darkfall a viable financial product, I would rather have no Darkfall. If you have to remove bunny hope to make Darkfall a viable financial product, I would rather have no Darkfall. I would preferably play real Darkfall 2000 players than Wow with 11M players. Stop trying to convince us. Bunny Hop was not a crucial factor to player retention. Long grind, power gap, lack of meaningfull alingment, lack of patches and fixes, no meaningfull territory control were real problems to player retention. If you play CSGO with pro players you will get your ass kicked. The thing is that in Darkfall you play with the worldwide pro players together, if you have the "luck" to face one of them you will get destroyed and you should be fine with that. What it should be is plenty of other activities to entretain the bad PVPers or the sheeps. Sorry broken EnGRish. You are dragging in things that no one supported here: Restricted classes?...never asked for them safe zones?...never asked for them "Lower skill ceiling"...what does that mean? Be specific; no one asked anything similar. This poll/thread was about bunnyhopping PERIOD; I (and others) gave valid arguments why this EXPLOIT should be eliminated/nerfed; if people have VALID arguments why it should remain, they should list them; this did not happen, all we had was a few childish posts on "just keep it, it's cool" or, "how I shined in it, I was uber" style, NOTHING thoughtful. In some posts (on the other thread) some people were honest enough to admit that they had no clue what was being discussed...many of these "scientists" have actually voted in the poll!!! Hopefully who will work on this project will avail of the right MATURE and PROFESSIONAL people for the right tasks. If this is game is set up for the benefit of the e-peen of some kid, grown up or still in his teens, many vets will not fully support it and, possibly, the game will not survive. Aventurine did their best with DFO, but they were a bunch of amateurs, unable to address core issues for months (ie siege shard system), they had no brainstorming, no research, no game development strategy...but who might continue this project has the advantage of reasoning on the mistakes/shortcomings of what has been done or failed in the past. If you want to support the Bunnyhopping Exploit, give a REASON..."I like it" is NOT a reason, at least not in the adult world. Regards Haykand
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Post by Nat on Jul 17, 2015 18:36:53 GMT
Arguably, removing bunnyhop mechanic would actually lower the skill ceiling, which is not something that Darkfall wants to do - that's what Unholy War excels at.
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Post by edarsurefoot on Jul 17, 2015 19:12:53 GMT
How about you stop calling it an exploit when its definitely not, Its an unintended game mechanic buried in the physics engine. Casting spells that are in the game to produce movement effects to give movement effects is not an exploit. Begone was intended to push others, It unintentionally ended up able to push the caster as well. Stormblast was to push you and your opponent away from each other, This one was actually intended to move you. Shrapnel is meant to have a knockback on it. So using these spells effects that were intentionally put into the game to move players to move players is exploiting?
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fu
Members
Posts: 1
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Post by fu on Jul 17, 2015 20:01:15 GMT
Have we not learned anything from DFUW? Leave the game the way it is. Add content if you want to make changes, don't change mechanics.
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Post by Nat on Jul 17, 2015 20:55:29 GMT
Have we not learned anything from DFUW? Leave the game the way it is. Add content if you want to make changes, don't change mechanics. Don't worry, right now that's exactly what the emu plans to do. Kimoshu and his team might have a different plan for their project though, I don't know.
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